Since RimWorld is a story-generation game, quests aren't fixed like in other games. This expansion adds a large variety of quest content. Everyone can also meditate to sculptures.Pyromaniac colonists meditate to flame shrines made of braziers, torches, and campfires.Ascetic colonists meditate to blank walls.It's more effective when the grave has a related person in it. Morbid colonists with psychopath, cannibal, or bloodlust traits meditate to graves.Tribal colonists meditate directly in nature, to the anima tree itself or to constructed shrines or ancient stones.Titled colonists meditate on their thrones according to Imperial tradition.Each colonist meditates differently, depending on their title, backstory, and traits: Psychic powers require psychic meditation. Word of inspiration confers creative energy.Word of love induces romantic attraction.Solar pinhole creates a long-lasting source of light and heat.Others powers are useful for community management: Neural heat dump moves neural heat to an ally so you can keep casting.Beckon mind-controls foes into approaching you.
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