![]() This is one reiteration of many and we still plan to improve it further down the road. As mentioned in one of our previous development updates, we have continued to improve the pre-match weapon customization UI, making it more accessible and intuitive. ![]() The first pass of our audio propagation system for players has now been added to the game, alongside other sound improvements.We have added in a new startup cinematic when the game is launched to introduce some gameplay tips to new (or unaware!) players.Changing character speed will now also change the angle at which the player character holds their gun, which allows for better maneuverability in tight spaces.Point shooting has now been introduced to the game: the crosshair will no longer recenter to the middle of the screen when swaying left and right, so players will need to learn to control the sway to aim at targets on screen.Besides less-lethal weapons, multiple other first-person weapon animations are currently going under an overhaul, and you'll start seeing new, better-looking ones in-game.While Supporters may remember a night version being present in one of the earlier Alpha builds, this version has gone through multiple reiterations and optimization passes. The Training level now has a night variant available.While Supporters can read the full update changelog in the Ready Or Not private forums, below are listed some of the main new features players will find in-game. Moreover, we are adding in weapon bashing - a melee function that allows players to quickly stun enemies at close range.Īdditionally, this new Alpha update will bring in other new features and improvements. To accompany the focus on tactical and less-lethal gameplay of these new gamemodes, we have also made improvements to the VFX, models, audio, and animations for the less-lethal weapons. Players can join a multiplayer game by using our new matchmaking function, create their own server and invite their friends, or find and join a game through the Server Browser, which has now made it back into the Alpha. These gamemodes are now part of the official servers' rotation. In Ready Or Not, however, arresting your opponent will net significantly more points than just taking them down. The first team to hit the point limit wins the round. The first team to arrest the entire opposing team wins the round.Ī version of the classic multiplayer gamemode: hunt down and neutralize enemy players to score points. The objective is to arrest all the members of the enemy team using less-lethal equipment, while simultaneously rescuing any teammates who are arrested. hasn't successfully freed the VIP, the enemy wins the round.īoth teams have a limited set of lives. The enemy must prevent this by intercepting, capturing, and holding the VIP hostage for a certain amount of time. must escort the randomly-selected player VIP to an extraction point within the level to win the round. We will also release another follow-up update to this one very soon, which will come with new bug fixes and an entirely new map: Shoothouse. This update brings a vast amount of changes and additions, including a new variant for the level Training, new PVP gamemodes, and other features and improvements across the board. The latest update to the Ready Or Not Alpha is now live on Steam. Common areas such as gas stations and clubs but also schools and city streets are areas for the players to restore order to chaos and bring peace to balance. Innocent lives are caught in the crossfire, and VOID interactive has set out to represent this factor of life. The destruction of normally peaceful areas around the city comes with a great cost. ![]() ![]() Immersing the players into the world of S.W.A.T means that brutal realities will be shown. RoN (Ready or Not) leaves the discussion making to the players, allowing unique situations to unfold for each playthrough and each playing style. Be it an aggressive assault, all guns blazing, or a quite flanking maneuver to coerce suspects without any fatalities. Ready Or Not presents complex S.W.A.T situations, that the player can approach in a variety of ways. Commanding a squad of A.I teammates, teaming up with your friends in co-op or playing competitive multiplayer modes, Ready or Not will task the player to confront cruel situations set in a twisted facsimile of the United States West Coast Region. At the core of Ready Or Not, Void Interactive has aimed to develop a intense, brutal yet fun tactical first-person shooter.
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